Psychotronics - Kaspar can also hide in Psychotronics, which requires you to head to the atrium and into the Director’s Office, then down to the private Looking Glass Station - where the operator hides behind the looking glass.With Kaspar out of commission, the rest of the airlocks will open, and the rest of his Military Operators will be no more, giving you control of the station again. Behind the fake Looking Glass panels in this room you can find him hiding. Neuromod Division - If Kaspar has taken up residence in Neuromod Division, you’ll need to make your way all the way back to the Simulation Labs, into the large room where the fake helicopter is. Hardware Labs - If Kaspar is hiding somewhere in the Hardware Labs, be sure to look in the Ballistics Lab off to the side of the Atrium, and he should be plugged into a wall in the room. He should be floating around below the airlock by a large red pillar or hiding neaby. Talos 1 Exterior - If your log indicates Kaspar is hiding in space, exit the space station and fly up to where the Arboretum airlock is. It’s time to go find his tech support - which as it happens is another Operator. If you want to get around it, head to Neuromod Division via the second floor of Lobby. Check his body for a Pistol and TranScribe Audiolog - Mayday: Bridge. Engineer Halden Graves has put a block on Neuromod fabrication. After defeating it, look among the coral for a blown door to find the remains of Hunter Hale who was killed in the decompression. A Weaver is usually here among the wreckage, since there’s no cover you’ll have to charge it and disable it with Psychoshock if you can. Side Mission Update - Derelict Shuttle: Get some distance from the Talos 1 by flying out, and then look for a space shuttle covered in Coral floating off in the distance. Return to the center raised area to raid all the toolboxes for items, and look for a terminal overlooking the Mechanic Facilities door to hack Frank Jones’ level 2 terminal for some emails.On the other side of the terminal, put out the fires leading into the cage below to pick up more loot, and look on the right side to find the body of Scott Parker who holds the Shuttle Control Room Keycard, and the Wrench Fabrication Plan on the seat next to him. This will provide a VERY interesting look into your own character during the progress of the experiments that preceded the start of the game.Sneak along the left to get behind a Turret and hack it to take out the nearby Operator, then move up the next stairway to the other turret - which should clear out all remaining Operators. Use the Container Controls to dock the container. Check it for 3 Neuromods and a new TranScribe audiolog: Session Log: Morgan Yu. Head toward Cargo Bay and the Container Controls loot the corpse of Jessica Wiley to acquire the Impact Dampener CRU v1 chipset. When you take the test again, use the above answer key exactly, and a painting on the far wall will slide to reveal a safe. Kohl's room next door, and rest the Psych Eval terminal test using Dr. Kohl's office and give the clue: ACBAC.Įnter Dr. This time DeVries mentions that a copy of your eval is hidden somewhere in Dr. ![]() Use the terminal's files to do so, and re-listen to Morgan's Breakdown again. It seems the TranScribe you obtained may contain info on your psych evals, and they'll need to be encrypted. DeVries room, loot the safe to find 3 Neuromods, then check his unlocked terminal and read his emails. If you have Mindjack from scanning enough Typhon, you can also relieve him of his burden non-lethally. ![]() While you're in the Trauma Center, be sure to hack Regina Seller's level 3 terminal if you didn't have the chance earlier, and look into Quaruntine where the mind-controlled Trevor Young has written the code for Dr. 0:00 / 18:12 Prey Walkthrough Part 46 - Ghosting Dahl, Mikhailas Father MajorSlackVideos 90.3K subscribers Subscribe 264 4. There’s going to be a lot of exploration available to you. ![]() Security on the second floor, and climb up through the ceiling into the back entrance to your office, and then sneak down the opposite stairs to the Trauma Center. We’ve organized our guide by the objectives (and locations) you’ll see in the game. ![]() If you'd prefer to avoid prolonged battles, dart through Employee Orientation and up the back stairs into I.T. Be prepared for a fight - as the Lobby has gotten a lot more dangerous since your last visit, with Telepaths, Weavers, and possibly a Nightmare to hunt you as well.
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